Gameplay Engineer specializing in systemic gameplay development using Unreal Engine and C++. Focused on responsive player mechanics, AI behavior systems, combat design, and performance optimization. Passionate about building polished, scalable gameplay systems that enhance player immersion and mechanical depth.
Designed and implemented a modular stealth framework including AI perception systems, player visibility detection, alert state transitions, and patrol behaviors. Focused on scalable state logic and performance-conscious C++ implementation.
Developed first-person shooter combat systems including weapon firing logic, damage processing, enemy AI behaviors, and encounter balancing. Implemented modular enemy behavior trees and responsive player feedback systems.
Engineered adjustable dynamic camera systems and implemented precise spatial audio to enhance player feedback and environmental awareness. Completed full gameplay loop implementation within a two-week sprint cycle.
Focuses heavily on core systems such as super-speed movement, Free-Flow-style combat, and a speed-force ultimate, all built and tuned from scratch.